The promise of Beowulf 3D

Let me be up front: Beowulf 3D is a fantasy cartoon that looks like a video game cut scene when viewed in two dimensions. Yet, somehow, when I went to see it this past weekend in digital 3D, I was both entertained by it and thrilled by the possibilities it implicitly promises.
That's not to say it is a flawless movie -- the plot moves in spurts, shallow characters fill the screen, and some of the animation tumbles into the uncanny valley. But I appreciated the Neil Gaiman/Roger Avary screenplay, which was enjoyably tongue-in-cheek (Beowulf battles Grendel entirely nude) and managed to turn a meandering poem into a somewhat coherent fantasy.
Still, it wasn't the traditional filmic elements that motivated me to write this post. In that regard, Beowulf is an average Hollywood movie and I wouldn't recommend viewing it in non-2D 35mm. But as the only fantasy movie I've ever seen entirely in 3D, Beowulf is the first to capture what I enjoyed about reading fantasy as a teenager -- and yes, that includes Peter Jackson's Lord of the Rings trilogy.
Let me be clear: I love Tolkien's fantasy work, and I still remember very clearly re-reading the end of the mortality-themed LOTR -- for the first time as an adult -- on a 14-hour plane flight two months after 9/11. While I enjoyed much of Jackson's trilogy and found it to be a sincere adaptation, I don't think he capture the heart of the LOTR trilogy -- i.e., Tolkien's themes about mortality and industrialization. Ultimately, I appreciated Jackson's trilogy as a well-made series of action films that only occasionally captured the feel of Tolkien. (I will admit, however, that it was almost completely successful in capturing the look.) Nevertheless, I found something inherently silly in watching respectable actors in fantasy costumes and speaking fantasy dialog. (Salon clearly disagrees with me re: Beowulf vs. LOTR.)
Zemeckis had a much easier job with Beowulf -- while I fondly remember reading the epic poem in high school, my memories are more about the subject matter (monsters, mead, etc.) and wonderful names (Grendel, Hrothgar, Hrunting) rather than the plot/theme specifics. I remember hearing my English teacher play a recording of an Old English reading as well, and I was pleased to hear a bit of that language in the film. So what I'm saying is that when watching Beowulf, I didn't have the same baggage and expectations as I did watching the LOTR trilogy.
Now I can meander to my main point: I was able to enjoy Beowulf as schlocky fantasy -- similar to the Dragonlance books I read in my childhood -- because of the cartoonish look and 3D presentation. The cartoonish look distanced me from any thought about the conflict between fantasy and reality, and the 3D presentation allowed me to view the film as I had imagined fantasy books in the past. After the film ended, I realized that I probably would have enjoyed the LOTR trilogy more if it had been made similarly -- not because it would've looked cooler, but because I would have had an easier time suspending my disbelief. And more, I hope the success of Beowulf leads to other famous fantasy books being adapted to 3D film. The medium simply suits the material.
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meh.
sorry, a pure meh was dismissive. i enjoyed the visuals of LOTR much, much better. human animation blows, has always blown, and will continue to blow.
Oh, I'll agree that the visuals of LOTR are far superior. My point was more about how the visuals interact with the material.
They said that about water, smoke, and fire once, and I've definitely been fooled by those in recent years. I believe good human animation is coming; as long as we don't come to a hard end of Moore's law or its effect (which has been declared dead before, to no avail) the amount of detail that can be reasonably included in animations can increase, especially if the animations are created by techniques like were used e.g. here and in polar express. The big problem is we're really really good at identifying inconceivably tiny details in other humans, and some approximations are always made in animation, and sensor collection, but these approximations continue to shrink. I am pessimistic about success in programming authentic human motion in 10 years, less so about capturing authentic human motion convincingly in that time.
Okay, I guess now I am going to see this based on crazymonks review. On the flight to Argentina I watched TMNT the movie, which came out this year. All CGI. It was so terrible. I really felt that I was watching a friend play a video game, and that is my fear with this film. Happy turkey day all.
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